var img = System.Drawing.Image.FromStream(ms); int width = img.Width; int height = img.Height; var x = img.HorizontalResolution; var y = img.VerticalResolution; var tempHeight = height * 300 / y; var tempWidth = width * 300 / y; Bitmap bmpTemp = new Bitmap((int)tempWidth, (int)tempHeight); Graphics g = Graphics.FromImage(bmpTemp); g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; g.Clear(System.Drawing.Color.White); g.DrawImage(img, new RectangleF(0, 0, tempWidth, tempHeight), new RectangleF(0, 0, width, height), GraphicsUnit.Pixel); g.Save(); bmpTemp.Save(target, ImageFormat.Png); g.Dispose(); img.Dispose(); bmpTemp.Dispose();
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